 The "tour's" logo. Word to that.

The setup a few minutes before it began, from where I was sitting. It
was pretty much exactly like this during the intermission.
 Nobou. Huzzah.
 This guy's
noggin is my only complaint about my seat and the view from it during the show.
This guy was also taking notes about the show.
 Arine and Co. play without visual backdrop.
 Ooh. An airship.
(FFI-III Medley, I think)
 Arnie really liked to chew the fat.
 Don Flamenco in the front-center-right. I liked him better in Punch-Out!!
 Wizes of red and white.
 They would not leave
the Square-Enix suits alone. Nor was my camera nimble enough to evade
the the spheroid in the bottom right corner.
 That's the opera vocalist during the "Distant Worlds" (FFXI) tune. Here she is just standing there, which she did for most of the song.
 Thou hast done well in catching the Chocobo, FFII PSP style.
 Operaing it up for the old opera tune.
 During "Terra's Theme", those responsible for the visuals showed their rudimentary level rom hacking prowess by using a text editor to change FFVI's
credits that show up during the game's introduction to those for the show.
 Umetsau
and Arnie in a hilariously awkward embrace before "One Winged Angel."
 "OWA." Note the glorious
choir, the atmospheric lighting, intense musicians... and irritating Advent Children
video footage.
 This is how it ended. The logos are flaming, which segued nicely from the "OWA" video, which ended with one of those Sephiroth/fire sequences.
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Final Fantasy Distant Worlds - Chicago
On Saturday March 1, 2008 the Final Fantasy
Distant Worlds "tour" graced Chicago's Rosemont Theater with its presence.
This is where they take one of the local classical symphonies, lock them in
a room and make them play nothing but favorites from the Final Fantasy
soundtracks until they've mastered them or until they've revirginized.
Sorry about the hackneyed comment about the nerd-Final Fantasy alignment.
I promise such quips on my part will be few and far between in this
write-up. I guess I'm going to have to scratch that paragraph about
the place being filled with social deviants whose conversations consist of
nothing but the numbers of the various Final Fantasy games of various
volumes and intensities. Such conversations would make no sense to
normals, but today, this Chicago suburb had a couple thousand of them. See,
like this:
"7." "8!" "10?" "10." "6." "4!!" "12?"
"7!!!!" "12!"
You and I, we have no idea what's going on, yet this show was populated
practically by naught other than those who speak this exotic and frightful
tongue.
Whoops there I go again. Guess I couldn't resist. This is
gonna be tough.
The following is a concert review of the Final Fantasy Distant Voices
tour's Chicago stop. You might read about this show on the blogs,
forums or some corner of the Internet. Of course, the reports were
probably from some delusional, crazed fanboy happy to be in the same city at
the same time as Nobou Uematsu. Now read on as somebody with actual
standards reviews the show.
OK. Why I don't talk about the show as I experienced it? It
actually begins way back on October 18, 2007 when the game news sites across
the blogsphere first posted it and began copying it from one another ad
infinitum. As far as I know, this is when the tickets went on
sale. The prices on them ranged between $35-$150 dollars, with the
most expensive set giving the holder material goodies (more on those at a
later day) and a backstage pass to share space with the conductor and Nobou
Uematsau for a little while.
Of course, I, not one to take time out of my day to make the game news
circuit, didn't find out about this show until about ten days before the
event, so those aforementioned premium tickets were long since sold out
(they were gone by October 24). I would have forked out
the $150 if I could (in fact, the evening set me back roughly that amount).
I would probably be a far more interesting guest than most of those who
jumped on those tickets: whereas they would attempt to wow him by speaking a
few lines of poser, broken Japanese they picked up from that semester of
Eastern Asian Cultures they took in school several years ago (I believe
Uematsu understands English on a working level but doesn't speak it - don't
quote me there), I would ask him why the Blue Dragon soundtrack sucked so
much.
Well I didn't find out about the show until some time in late February
2008. In fact, I was Googling about when I stumbled upon the phrase
"Distant Worlds" and I thought it had a strange sci-fi, yet significant vibe
to it. It wasn't the Final Fantasy part that caught my attention, in
fact I didn't notice it when I first clicked over. I thought to myself
that if I ever won a mega lottery jackpot, I might start a game company
called Distant Worlds.
Later I find out it's a Final Fantasy thing. Hey, I know that!
Then I find it's a music tour. We're two for two. Then I find
its only North American date is in Chicago. Now, I'm not a big
appreciator of classical music, and there are only a small handful of game
songs I would actually really want to hear outside of their original
settings. But I, as the self-appointed mouthpiece of all things gaming
in Chicago, am now bound by duty to go. So I done went and picked up a
ticket.
The seat I had was absolutely fantastic, especially considering I first
found out about this show so close to the date.

See that hand-drawn X on the blue 109 section? That's pretty much
were I was sitting. This was just far enough from the stage to
comfortably see essentially everything I wanted (a seat in sections 101-105
likely would have meant tilting my head to see it all). It is very
hard to be much more 'front row center' than this. The only
explanation I have for landing such a wonderful seat is either the show
didn't even come close to selling out (indeed, the lobbies outside the show
were notably less crowded than the rock shows I usually attend... it could
be a size issue, but that doesn't fully explain it) or somebody relinquished
the seat moments before I jumped on it.
To top it off, Uematsu made an appearance as advertised. If my
seats couldn't get much more front row center, his seat was front row
center. You know what this means, right? Yeah, he was four
seats away from me. Literally, four seats away: he was placed at
row N seat 3, and I was at row L seat 1. Seethe with envy all ye
star-struck viewers! As if this wasn't enough, his entourage included
a couple of Square-Enix executives who were seated in the same row N, seats
one and two. More on them in the bullets below.
Now for some general observations from the evening:
- The Rosemont Theater's capacity is at around 4300, and there wasn't
nearly that many people there tonight. I would estimate an
attendance of 3000 at most. The lowest level (sections 101-105) was
entirely filled, but there were many seats in the lower level that were
not, although a solid majority of these seats had butts in them.
Although I didn't actually see it for myself, I heard the balcony was only
about one-fourth filled.
- Speaking of the crowd, they were a very diverse, if not pretty lame
(although not quite as lame as you might expect) bunch. As far as
how they came dressed: ran the gamut from very formal (I saw a couple
tuxes, some expesnive dresses with pimped-out ice) to typical gamer attire
(completely ungroomed, video game-themed t-shirt with pit stains and
raggedy jeans or sweats that are either two sizes too big or small).
Outside this range were a few cosplayers (I counted Ultimeca, Cloud, White
Mage, Red Mage, Tifa and perhaps a Moogle or two). There was also a wide range of ages, many
adolescents and many baby boomers (perhaps parents?). Median age,
though, was likely around 25.
- The stage setup was essentially that of a traditional symphony:
conductor in front (named Arnie Roth) piano to the side, winds, brass,
strings together forming a semicircle, percussion in the back... you
know the drill. Behind them was a area for a choir to stand, file in
and out. Lights would shine along the back wall making for an
interesting, if not minor effect.
- There were three video monitors that showed video footage from the
respective games the songs were heard. At the beginning of each song, there would
be the roman numeral from the game it came from superseding a shimmering
crystal followed by the game's official logo. I thought this was a
nice touch. The visual quality of the moving pictures on these
screens was unexpectedly good.
- What wasn't neat or unexpectedly good about the video portions,
though, was the fact many of them suffered from 'on again off again'
syndrome: you know, video footage for a little while then blank for a few
seconds. While this nuisance was present in many, if not most of the
video presentations, only in a few performances did it really notably
detract from the experience. Still, this shouldn't have happened.
- Another video complaint: reused game footage. Seriously, we saw
FFI Fighter running through Corneria Castle's lower floor for every FFI
flashback. Look, I pay to review dinky Xbox Live Arcade games
and I make a point never to reuse game footage (although I did once for a
few seconds - see if you can spot it). You mean to tell me that in
the vast expanses of the Final Fantasy games, these professionals couldn't
get enough video to avoid recycling clips? They had to have shown
the poor Malboro getting smashed by Cloud's Meteors and the part of the
FFVII intro FMV just before they zoom out three times each.
- But if you didn't want to look at no monitors, you could've gazed upon
the musicians themselves who looked really into what they were playing,
and that's always good.
- One annoyance of the show was that there was light, but full enough
and quite long, smatterings of applause after every song, which struck me
as unusual and awkward. Not helping matters is the fact Arnie was
milking it for all it was worth, turning around and bowing, at times
taking multiple bows, after every song. So that's one demerit for
the crowd (like I said, pretty lame) and another for the conductor (who
fittingly enough strikes me as a pretty lame kind of guy).
- About taking photographs: Okay, I absolutely hate
playing paparazzo. When Uematsu was escorted to his seat very close
to me, I was quite surprised when it happened, although not surprised
enough to refrain from snapping a picture. When I did, it felt like
a part of me died. I felt so slimy. Granted, it wasn't for
me, it was for the readers, but I know I wouldn't appreciate people
snapping my mug at every opportunity and I can totally sympathize with
fed-up celebs directing their swinging fists at the faces of prying
photographers.
- Speaking of photos, during the intermission, awestruck Squarebees
wouldn't leave the executives alone (Uematsu returned to the show a song
or two into the second set and split during the opera tune), constantly
bugging them for photo ops. They were good sports about it and all,
but come on... They're suits. They probably only have
tangential interest in the games and see them solely as a way to make
money. They're not the creative minds who provided the unique
efforts of the game series. They're doing generic but essential
executive work which probably doesn't radically differ from the executive
work of any company of Square-Enix's size and scope. It's like
eagerly snapping a picture of the Assistant CFO of Varsitybooks.com or the
Vice President of Marketing of CenturyTel Communications - just stupid.
- Arnie went on, a suspicious number of times, about how some of the
songs from the evening's set were the first to have been performed,
professionally by a symphony, live. Balderdash. For starters,
every song in the concert was performed at the first Distant Worlds show
in Stockholm, and in almost every case, the exact same video was used
(renegades have youtubed pretty much the whole Stockholm show). Not
only this, but they removed the opening theme from Final Fantasy
III DS, which was present at the Stockholm show. This, and most of
these songs are on other orchestrated FF collections. Minor detail, but
he sounded more like a lying pompous jerk having said this several times.
- It also bothered me to no end that the show was advertised on one of
the local news stations and they said the show time was 8:30, when the
actual show time was 8. I feel kinda sorry if anybody actually took
that time to heart and showed up and missed some of the show's best
moments. I find it bothersome because well... When I, an amateur but
moderately serious reviewer make even vague statements with possible
disagreements about a cheap XBLA title, the mouthy trolls of the
Internet won't let me let this down. Network talking heads make
major and obvious errors about easily verifiable and important facts with
no ostensible efforts for correction or discipline. Nobody ever said
this was gonna be fair.
- The tentative set list was actually revealed long before the show, so
I knew what I was getting, I just didn't know which order. Plus,
hey, Youtube, Stockholm.
On to the next
part... |