|
Page 1 - Devil May
Cry 2, Kid Icarus, River City Ransom Page 2 - Herzog Zwei, Grand Theft Auto IV, Cybermorph Page 3 - Tomb Raider, Resistance, Dragon Warrior III |
Opinion Shifts |
|
Whereas pre-Revolutionary France had the
nobility, the clergy and the commoners, the world of game criticism can also
be divided into three estates: the dictators, the journeymen and the
throngs. By dictator, I actually mean those who make a living writing
(dictating if you will) about games, and by making a living I mean make just enough in 50+ hour work
weeks to share a postage stamp-sized apartment in Frisco with a roommate
whose salary achieves parity with theirs. By journeyman, I actually
mean people who write about games for
free at fan sites, or have a reasonably well-trafficked blog at the titanic
sites (you know, people who aspire to become dictators). And by throngs, I actually mean hordes. All of these groups can be quite fickle in their attitudes towards video games. Not for most games, but for a select few. And I at least find this interesting. Where go the dictator, so go the journeyman and thong.
We kick this thing off with what is perhaps the
ultimate opinion shift in the game world. Devil May Cry was released about
18
Of course, with this innate fanbase meant they
could not be insulted for fear of boycott, and advertisers could not be
dissuaded. Not that they would have, because critics had those Devil May
Awesome blinders over their eyes. And since the iron was hot, a sequel was
smartly rushed. Put it this way, Devil May Cry 2 is so devoid of
anything substantially good, that in order to justify their 8+ scores,
reviewers flipped their lip about how badass Dante's ability to very briefly
run along walls. Believe me, it isn't. The sequel still had the same problem with the first game: dank and
monotonous environment, overemphasis on boss fights, and not enough effort
put into the stages themselves, but this game added pointlessly facile
levels of difficulty for the loss.
In 1987, we had the Internet and a steady diet of NES games. Ten years and more later, those circumstances would be reversed. So when we, as bored teens, twenty somethings and, these days, and older, would click around the Internet and stumble upon numerous testimonies and shrines to Kid Icarus, arguably beyond what the game deserves, we get all nostalgic about memories of a bygone day. So, too, have calls for a revival of the series since the Nintendo 64 era. Very few games have as many obsolete vestiges we associate with the NES. The inability to scroll backward. The unusual password screen with more unusual super passwords. Usually one-colored background. Long stages with no checkpoints. It had a score counter. A very small life bar, at least early on. There were items and forms of statistical development, but they weren't your keys to victory. Sensitively and frequently regenerating enemies. Four channel soundtrack. We didn't think too much of this stuff in the 80s because it was all over the place in those days. Let's face it: most of it is there because of technological limitations. Yet, Kid Icarus was not only able to pull it off well, it would be inconceivable if done more powerfully. It just wouldn't be Kid Icarus without the fear of falling to your death because you feel where you scrolled past a cloud a few moments ago. It just wouldn't be the same if you could buy or find some weapon to ensure an easy way to victory. Save points? Soundtrack existing for atmospheric purposes only? Are you shitting me? While I'd like to see a
Kid Icarus Once upon a time, RCR, like Kid Icarus before it, epitomized the surrealism of Nintendo games. You had a town so ostensibly homogenous that it made Japan look like the Bronx. Gang members all donned fruity shirts. They flashed, uttered some unconvincing G-rated final words, and turned into a bouncing coin upon defeat. One or two guys were responsible for turning these crumb bums into honor students. A Cheeseburger would make you run faster. They had a move where you could pick up an enemy when down, and throw him across the stage, gliding across the surface, spiraling like a football along the way. And stickball in Sherman's Park. These days, people look upon the game like it belongs on every currency on the planet. The gangs have distinct looks (look at my shirt!), names, dialects, levels of challenge and fighting styles. River City is a sprawling metropolis! (Though you can run from Cross Town to River City High in about three minutes). It's credited for inventing ironic game humor (please) and is considered an ultimate multiplayer experience (I hope they're just looking at the NES). Oh! And its deep, intricate statistical system added the term RPG-elements to our vocabulary (I'm not sure about the first half of the statement since you the first half of the game is easy enough to breeze through without enhancement, by the time the second half comes around, you can afford things that max out your guys) (BUT, I'll give it the RPG-elements contribution, one of the finer such gifts to the world of gaming... one that almost single-handedly justifies its current lofty status). |