ArkFullofSorrow.  Yes, ArkFullofSorrow.



In case you missed our awesome method of thinning the heard as explained in 15 Puzzle.  The guy in green was a Chrono/Frog crossplayer.  Well, he could've just been a quieter fellow who occasionally speaks in an annoying tongue we thought was chopped of after the first Dragon Quest, who wore green and had an auburn, moptop head of hair.  But you can't be too safe.

9) Sketch

The more I examine the Action 52 cadre, the more I think those behind these games are trying to tell us "Hay, look at all we can do!  Look at how DIVERSE and ECLECTIC and COSMOPOLITAN we are by creating in all these genres!  Bang us now, girls!"  Those three words are in caps because I've jumped to the conclusion those behind this game are obnoxious loudmouths, and because nobody's told me anything to the contrary, I'll assume this is true.

Now we've got ourselves a sketching simulator.  The best way to briefly describe Action 52's drawing sim is to imagine whatever version of MS Paint available in 1993, and then imagine a vastly underpowered version of that.  Or imagine the paint aspect of Mario Paint, only half as accessible and a ninth as powerful.

The only purpose I can see that Sketch has is to tell the world they can do this.  Mind you, unlike other obvious attempts at aim-lowest entertainment, they don't do it to the level of usability: you can't print or save your masterpieces, you can only draw single points and lines, you only get 16 colors (including one flashy) and four different line thicknesses, you can't erase or undo, you can't... anything else that would be in any graphic program worth a damn.  Hell, they even make you use a control pad for this.  Like I said, this is something to show their range.  The moral of this story here, as learned by everybody in gaming long before Action 52 ever hit a shelf, is it's better to do one thing as well as possible than many things as poorly as they're done here.

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