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7) Daytona Now let's see the new and creative ways Farsight and Active have found to completely ruin the racing genre for everybody. To be fair, the former isn't acknowledged for credit for this game, but I'll just assume they paid Active enough for minimal exposure in this game, but I digress. People who don't prefer racing games to other genres (like yours truly for example) don't because of games like Daytona. No, not because a game of its kind is on Action 52 and all such games are so bad they render all genres they attempt no-go zones for at least the next hundred years or so. Really more because Daytona seems to emphasize the worst of the racing genre: gameplay that extends little from "hold accelerator and move left and right" with goals not extending beyond passing other cars, although Daytona doesn't even make this clear. Other racing cliches abound as well: you drive an extremely fragile car that needs to regroup every time you come within a couple pixels of another object, the courses are longer than they really should be and they're dominated by long, boring turns. Or better yet, you could just say Daytona is essentially a sucky version of Outrun. Might be less insightful, but with likely more popular appeal. |