ArkFullofSorrow.  Yes, ArkFullofSorrow.



I reused this picture from Mousetrap because there's a non-terrible chance you'll play this very level in Challenge.

52) Challenge

All right.  Here we are.  The very end.  The acme.  Number fiddy-two.  After this, we can pretty much swear off these Action 52-related shenanigans for life.  But we gotta get through this first.  So!  No use in furthermore stalling.  Is there?  No!  Here we go.

Actually, this is probably as good, or as useful, as the material on anything bearing the name Action 52 will get, and I can feasibly think of no parting final images than these.  Actually, the graphics are terrible, but I reckon you get the idea.  Basically, Challenge consists of the eighth and ninth levels of several random games.  Will you get Go Bonkers? Appleseed? Boss? Knockout?  Nobody knows!  Although I don't think these guys are that bad at what they do to allow those two player experiments in this one, but I wouldn't be surprised if this happened.

Granted, this is pretty far from fun: all you do is dodge and shoot as you would in any of the previous 51, but this one's closer than pretty much everything else here.  If anything Challenge makes for a pretty good reflex sharpener/test.  If I didn't already spend more hours than the rest of the world combined on Action 52-related acts and I wanted the most inane way possible to test my response time, I might give this a shot. 

All in all, I don't really have much else to say about Challenge, although the 'play the ends and go bouncy to random game' genre is a unique innovation, and it appears as though it's truly originated in this game.  Whoops, I said that I word again, although this time I wasn't being snide, only less snide.

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