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51) 1st Game The easy observation of this one would be to say it's a second-rate copycat of Pong (or Tennis for Two if your level of hardcore merits it) and to mention its suckiness in light of the fact literally any idiot bereft of game production knowledge can string together a better copycat of the game even in 1993. But a more meaningful explanation behind this would be to say 1st Game represents the apex of what Action 52 has stood for: puddle-shallow gameplay, highly unoriginal, and terrible implementation giving overwhelmingly incompetent of slothful overtones. I like to think Action 52 marked the beginning of the end for at least Sega's hardware days. Something tells me this is a peak they won't soon (or ever) reach again. Sega's time in the sun was around 1993 according to most of those in the know. When Action 52 showed up on the scene, the hardware company never recovered. Sega was like a party. Not the best party in town, but still a helluva time. Action 52 was like that guest who arrives, who nobody there really likes, and most guests in fact harbor negative feelings toward this newcomer, although somebody present has to be pleased by their appearance, right? They weren't exactly invited (hence: unlicensed), but they got wind of this box social somehow and simply arrived. The party crasher might not be that big of a presence, nor do they stick around very long, but they're there just long and prevalently enough to be a pretty serious buzzkill. Things were able to pick up after their departure, but not to the levels of pre-downer levels. Realizing this, they decide to pack up and leave early. Or, maybe it was all those add-ons that did Sega in. I dunno. |