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28) Force One The NES Action 52 ruined the space shooter. There were like a dozen of them, all taking place in outer space, all involving shooting, and all terrible. I like to think the exact moment of that release marked the beginning of the end of the space shooter. Basically, Force One is an NES Action 52 Space Shooter with slightly more advanced graphics. For the unenlightened, an Action 52 shooter takes everything bad about the genre: you fight waves of generic ship things (many copies of the same couple enemies), one-hit deaths, auto-scrolling in the direction in a generic space setting. It then takes away everything that makes a traditional game of this sort worthwhile: reflex-sharpening action, excellent audiovisuals, grueling boss fights (often not a plus), mad customizability, and an impressive array of on-screen distractions (power-ups, score bonuses and the like). Couple new features, though. See those red things? They can't, to my knowledge, be killed. Also here, if you don't shoot down the vulnerable enemies, they don't just fly off, they stick around until you rid them. I wish I could say those new features included something more worthwhile, like motion detection or a way to turn your Action 52 cart into a plate of pure gold, but then I remember options like 'having more than one ship to chose from in an Action 52 shooter' is like asking Bono to stop inflating his ego: simply too much. |