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19) Sharks And so, we enter the purple. What greets us here in this level of intermediacy in the Action 52 world? Sharks. For all intents and purposes, this Sharks is basically the same as that Sharks, except now it takes one hit to kill you, it takes 20 kills to move on to the next level, and the sharks themselves emit little pools of blood upon harpoon. Considering all they hype surrounding the blood in Mortal Kombat, happening at around this same time, Action should've pimped the hell out of this feature. Here, I've drawn a new box: Would've also mentioned what a bunch of pussies Sega were for not enthusiastically emphasizing the blood, but this would de-emphasize the most important aspects and that fact can go registration slips used to dwell. But I digress: you're still hunting hapless sea creatures, who will do nothing bad to you if you just stay out of their way. The blood adds a slightly more realistic touch, further adding to the adage you're hunting one of God's creatures. The more I think about it, the more I think PETA or the World Wildlife Federation might've had a hand in this. If only they knew most people who experience such games say Active is more interested in eliminating species (the human one, with their life-threateningly bad games, so says the obvious joke) than they are in saving them or even turning a profit. Anywho, you know how I was able to play Billy Bob to the fourth level because the first ones are so short? In Sharks, I was literally in the process of quitting what I spilled the blood of the twentieth shark and the familiar chime sounded and the page turned. Then I resumed my game-ending processes. |