ArkFullofSorrow.  Yes, ArkFullofSorrow.



It least you can kind of tell what everything is supposed to be.


I actually made it to level four on this thing. Not because I thought that much of it, but by the time that dehabilitating aura of boredom sets in, you've already passed a few levels since the stages are so short.

18) Billy Bob

Another superstar (in Action 52 lore) returns for a second outing.  His gig as a Prince of Persia wannabe didn't yield financial (or any other) gain, so he's here to rip off another hero of his day, this time Lethal Enforcers. 

Yeah, a tad strange to type 'hero' and 'Lethal Enforcers' in the same sentence, but this modern-day laughingstock was quite the fascination in 1993.  What made it such was the tough but fair challenge, a wide range of enemies, the then impressive audiovisuals, and most importantly the light gun compatibility. 

Well Billy Bob has none of these: two minutes after the game is stupidly easy, it gets cheap and dirty; there are only two enemies I know of: ballsy, but dim-witted outlaws who sluggishly step in front of you and more sluggishly remove their weapons and fire, and slightly less sluggish and much less ballsy enemies in the background; the visuals look at home on a 7800 and the audio is the same recycled crap we've heard from past games in this collection; and finally, I know of no light gun compatibility to breathe any sort of interesting life into this thing.

That single screen is all you need to know about the gameplay: you aim and fire at bad guys who pop out.  One shot from you does the trick, and one enemy shot upon you does one damage.  Enemies never miss.  If the enemy can reel of multiple shots, they will.  Kind of a boring premise, and with perfect execution (which isn't - your movement's about half the speed it should be), you have something you won't remember as being especially bad, just especially boring.  Which this is.

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