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14) Skirmish The blue hue of the game on the Action 52 selection screen should probably hint this review's not going to be very long, being one for a two-player game, and I don't care enough about gauging the game's level of suck to permanently damage interpersonal relationships. I should also mention any length achieved by this review is going have little to do with the gameplay. Not that the one player games need multiple paragraphs to adequately review. Basically, what we have here appears to be a turn-based strategy. There are eight types of battlefield pieces and seven different settings with several different colored tiles. Ideally, these various differences among all these aspects play some sort of different role from one another, but you can't assume these guys will get even the most basic details right, so I don't know. First player one puts their first piece on the grid, then the second player puts their first piece on the grid. This was as far as I bothered to play. So for all I know this game could make Command and Conquer look like a common Action 52 title as far as quality comparativeness is concerned, or it could be just to imagine a multiplayer Advance Wars but really shitty. It could go either way! By the way, what is it with these guys and simple, monotonous, but at first catchy funk tunes? It's not what comes to my mind when I think of random, thought-provoking, slightly miscredited quotations about war. |