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Active Enterprises, a company the collective gaming world wants to eradicate from the face of the planet, I'm told often ragged on Nintendo, a company the sane gaming world is thankful to have existed, in their business newsletters. In the Action 52 manual, they have the audacity to compare Hambo's Adventures, a game that caused half the people to play it to go insane, to Donkey Kong, one of Nintendo's most beloved games. Somehow, dropping everything in your life to hunt down those responsible for this mess no longer seems like all that unfeasible

47) Hambo's Adventures

Easily one of the most vicious butcheries of Donkey Kong imaginable. That eerily cheery music, for one, has got to stop. Jumping is also a funny thing here, and by funny I mean violence-educing annoying: your dorky little putz of a character (that's another issue all together), can perform a nice, long, jump when he has to, but when it comes time to leap over one of those gut-wrenchingly menacing... beach balls, he won't do it instead succumbing to the awesome powers of... the beach ball. I can look past the eye-damaging-even-for-Action-52-graphics, but not the awful sound or retarded jumping. Just when you think they've got this jumping this down, too. The only satisfying aspect of Hambo's Adventures would the buzz saw grinding noise you hear upon death, which I reckon is a mistake. It really says quite a bit when the greatest success of your game is the result of a failure.

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