41) City of Doom Don't let the upwardly scrolling perspective fool you into thinking there's some originality to be found here, because there's not. All City of Doom really is is your average Action 52 platformer with all its unidentifiable harmful objects, nonsensical death schemes, uncreative bosses and repetitive music, flipped over by 90 degrees. Movement is just as clumsy here as in every other Action 52 title, but here we have that climbing excuse. All you really have to do here is to fire straight and climb your way upward in order to get to the end of a level in this thing since you can move and fire at the same time, another exceedingly difficult programming task for the common Active Enterprises worker to achieve, has been pulled of this time. Of course, you can fire in all four cardinal directions, yet another usually elementary function the average Action 52 protaganist isn't capable of doing this. City of Doom, being a genrally functional video game, is better than the average Action 52 entry. |