....space...



Yeah, that's the Action 52 way to do it - block high to defend against attacks to the groin.

29) Slashers

After witnessing the relative technical marvel that was Cry Baby, Slashers is especially terrible as it's a freakishly buggy mess even for Action 52 standards. Here, you control a guy who travels across what appears to be the biggest damn rooftop ever attempting the beat senseless the same two or three enemy drones one by one. Often times, an Action 52 game might at least sound like an interesting time, but even reading the two lines of backstory is this one is like struggling across a desert of dry literature. As dull as it is to read about, playing it is roughly ten times less interesting. You see, it's a beat-em-up with a twist: you're not allowed to move leftward or rightward once an enemy appears on the screen. You will then engage in intense battles of punching and kicking until one of you is defeated. Even though there are only two moves available to you, fighting is still unphathomably awkward. Seriously, words cannot describe just how clumsy they've found a way to make this punch-kick-die bit, but Active has once again found a way to do it. If that wasn't already bad enough, making a boastful amount of progress is damn near impossible since there is no way to play defense at all here. What did you say the worst beat-em-up of all time was? Slashers makes that seem like Double Dragon III.

Next