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The manual describes your adversaries as strange creatures.  You be the judge.  Also, does that guy in the corner there look black to you?  You be the judge once again.

25) Underground

First the successes. The platforms look and act like platforms, ditto the ladders. This music is also a little on the hypnotic side. The failures, though... The enemies, looking like a random jumble of crap, move way too fast and regenerate after being defeated long before you've recovered from some intense, poorly programmed entanglement with a randomly chosen result. Looking at it from this point of view, the game actually has more success than failures, but the sheer cheapness of the enemies is enough to completely overwhelm any positive that could come from this. And, although I failed to mention this before, the game also has the unmistakable Action 52 hue glowing from it, but I think that's pretty much a given, and this is enough to completely overwhelm pretty much any success a game might have.

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