22) Spread Fire Called so because an unseen enemy above the top of the screen fires at you by spreading fourth some of the ugliest space debris imaginable. This time, unlike most shooters, you're only allowed to go from left to right, which to the people responsible for Action 52, completely ignorant of anything that happened in gaming before 1985, of course believe this is an innovation, but we all know it's actually just an example of incompetent programming. The highlight of the game is the audio score: completely silent save for a few cool grinding noises that sound whenever the fire button is pressed. The fact a game's sound effects are its highlight should come as no surprise to anybody who has dipped into the Action 52 tree. |