16) Megalonia Initially, Megalonia looked to be a cross between G Force Fighters and Critical Bypass with better backgrounds, the one actual positive gameplay contribution of the Action 52 conglomerate (non-one hit deaths in shooters) and harder to see enemy fire, but it wasn't really shaping up this why. Plus, comparing other titles to Action 52 titles as poignantly as this creates an aura of nerd around me even my iron will can barely withstand. Plus, the game itself really wasn't shaping up that way, but because this is a non-terrible way to describe it and I believe I've already analyzed enough games of this ilk already with probably many more to go, I think I'll just leave it at that. |