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Thrusters is one of those games that craps out when your score gets close enough to the 2500 mark.  It's also one of the better games on this collection.  A correlation between these two sentences is not completely out of the question.

12) Thruster

Golly gee, another space shooter with random, unidentifiable, deadly-to-the-touch widgets thrown at you for some reason. When will it end? To be fair, the game's visuals don't clash nearly as much as a typical Action 52 title, and Thruster would be very pleasing to the eye if every other aspect of the game's graphics wasn't a complete failure. There's also a funny little programming quirk where the enemies won't appear on the screen if you're just pressing the fire button (offensively designated as the A button) won't come at you much like the jumping-momentum bit found in Ooze. No doubt the inventors of this game will tell you it's a carefully crafted additive that unfortunately never quite caught on if you ask them. I reckon it's a mistake they just couldn't fix the the Ooze dealie, though. The game's other semi-redeeming quality would be the fact that for the first time in possibly ever, the tens and ones digit are actually not wasted in a game that counts scores. Granted, pretty much all the previous Action 52 trappings are at least somewhat here, but if it's an Action 52 game about which we are talking, minor victories whose triumphant statuses can easily be questioned stand tall over the larger, more abundant defeats.

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